![]() Each god has a different character class. It really helped my group roleplay better.Ĭleric class. It provides a massive motivator for roleplaying because you get small bonuses if your honor is higher. It also applies to alignments or just being an awesome dude who slaps people down when they insult him. It also means your fighter is brave and your thief skulks in the shadows. This includes playing your quirks and flaws. Your character gets honor for acting as he should. ![]() So your character may be missing a leg, but he's great at shooting a longbow. You can squeeze a few more points out by taking quirks and flaws. The game uses a Building Point (BP) system for character creation and advancement. You can take it out of the game easily if you wish. Not exactly unique, but different than d20. Therefore, the party MUST defend the mage. If the mage gets hit while casting, then the spell is toast. ![]() Spells get longer and longer in casting time. They do get more powerful than fighters, but there is a cost. Mages don't skyrocket like they do in D&D3.5. You can only attack every 10 seconds or so, but the rest is spent maneuvering, protecting the mage, sewing your wounds, etc.Ĭlass balance. You can do close to anything on each second. You can try out Basic for a session or two and if your group likes it, you can make the switch to the full Player's Handbook and Hacklopedia version.Ĭount system. I've got a link to download the Basic rules in my signature. Well, if you're unsure, you should know that Hackmaster Basic is free.
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